The rules were most notable for telling the GM what to do without necessarily explaining why; for example in each fight the GM is told the to-hit rolls for each character on each monster and for each monster on each character, but the adventure doesn't explain how those numbers correlate to the AC, class, and level found on the character's sheet.
By the end of the original Fast-Play the players had fought monsters, earned experience, and gained loot. The rules expansions in "Wrath of the Minotaur" and "Eye of the Wyvern" are identical.
This time the rules do explain foundational concepts like Armor Class and THAC0s; characters also get more complex abilities and may fight in more complex combat. Finally, characters can level up — and gain minor advantages from doing so. Adventure Tropes: Into the Wilderness. However, don't expect a classic hex crawl of the sort popularized in X1: "Isle of Dread" Exploring The Vale. Future History. Just a few months later they'd publish a new introductory box, Dungeons and Dragons Adventure Game , which was followed by a new style of Fast-Play, "Crypt of the Smoke Dragon" About the Creators.
Jeff Grubb is probably best known for his work creating the Spelljammer setting and for his role as TSR's Forgotten Realms scholar. Please feel free to mail corrections, comments, and additions to shannon. These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase.
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Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Eye of the Wyvern 2e. From Wizards of the Coast. Selected Option:. Watermarked PDF. Softcover, Standard Color Book.
Average Rating 1 rating. To ring in more savings, visit our New Year, New Campaign sale page. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed.
This part of our work will never end. Customers Who Bought this Title also Purchased. Reviews 1. Please log in to add or reply to comments. Evan M. I have very fond memories of this adventure as one of the very first I ever cracked to play DND back in the times of 2E.
Coming back to it years later obviously it is 2e so lots different from the DND of today but in general still a fun little adventur [ See All Ratings and Reviews. The intro adventure pits the characters against some giant rats and a few undead, culminating with a nasty ghoul.
This adventure doesn't bother to teach the combat rules, instead just giving the reader the "to hit" numbers for each encounter. There's a little treasure to be had, and a few experience points to be divvied up. Putting myself in the mind-set. This article originally appeared in the second volume of Pyramid. Mint Perfect. Brand new. NM Near Mint. EX Excellent. VG Very Good. Fair Very well used, but complete and useable. When only one condition is listed, then the box and contents are in the same condition.
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