Militaly board games


















Clausewitz and Sun Tzu both talked about this. What if the Germans won the Battle of the Bulge? Forget Stonewall Jackson. What if the British joined the Confederacy and declared war on the Union? The big stuff. Grand Strategic games allow you to explore these big options. Things that would have made huge differences in outcomes. As a result, you are likely to end up on very non-historical paths. Military Strategy Wargames. I have seen Grand Strategic games that are very realistic.

It always strikes me that the people that make this claim usually play games like: Advanced Squad Leader. By what measure? How do you define realism? Realism of what? What is the game trying to model? How weapon systems compare or how military leadership and command functions? How economies and political systems interact? Grand Strategic games can be very realistic, at what they do. At what they model. At the scale they represent it. All too often, people equate realism with complexity.

We believe complexity is more an indication of lazy and uninspired design work than of realism. Again, all this mostly boils down to a matter of scale. What do you want to learn? What role do you want to play? Who do you want to be? A soldier in the trenches?

An NCO? A mid grade officer? Or the top political, economic and military leaders running the whole war? A worker, a middle manager or an executive? Grand Strategic games put you at the top! Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. Taking place in the seven-week campaign surrounding the Battle of Sekigahara in , in which Tokugawa Ieyasu secured the shogunate from Ishida Mitsunari.

A block wargame complicated by the draw of action cards that limit which units can fight where, the potential for traitors, and relatively bloody combat, Sekigahara quickly reveals itself as a life or death poker game.

War and peace: These are the best board games across all genres. Both players maneuver forces across central Japan, vying for important territories and positioning armies to draw their opponents into a decisive engagement. Managing your hand, and more often than not, bluffing with it, makes Sekigahara stand out. The rules are also not too complicated, making this an excellent purchase for two-player wargame fans.

Pax Pamir is a beauty to behold and a beauty to play. Players take on the role of 19th century Afghan leaders trying to ensure they come out on top as their countrymen and the Russian and British Empires vie for local control. The main game is a tableau builder, in which players hire historical personages to add more actions and improve their standing with the three warring factions. This is supplemented with area control mechanics and the end goal of aligning oneself with the currently winning faction.

You might even convince non-wargamers to play it. The Counter Insurgency game series, started officially in with Andean Abyss, deserves a mention on any list simply due to its ground-breaking and approachable model of asymmetric warfare.

Each faction plays differently and has different victory conditions. Gameplay generally flows along with event cards driving player decisions with an innovative system of descending player actions to keep decision making crucial. An essential try for all wargamers. Expanding your area of control adds chaff cards to your deck, forcing players to interact with deck management in a reasonable abstraction of command and control. Similarly, the ability to use units in the field depends on playing their cards.

As units take damage and their cohesion breaks down, cards are permanently lost, meaning the unit will act less and less. While each city-state pair is trying to win the wider war, they are also competing between the two of them to emerge first among equals. Office clothes: These are the best board games for adults. Leading the charge of excellent solitaire wargames that the past few years have given us, Castle Itter highlights a fascinating battle and wraps it up in an enjoyable package.

A strange battle in which US forces, Austrian resistance members, Wehrmacht soldiers, and freed prisoners fought to defend a castle from attacking SS soldiers in May The clean presentation and manageable components make Castle Itter an excellent quick play game. Players must defend the castle by outlasting an SS deck that regulates the enemy, earning more or less points depending on how many defenders remain.

Table Battles is deceptive. Refighting key battles from the Hundred Years War to The American War of Independence, Table Battles manages to shove a lot of thinking and period chrome into a tiny box. Gameplay revolves around rolling dice and assigning them to cards for future actions, but the interplay between assigning limited dice, performing desired actions, and countering the enemy make for limitless tactical situations. Quartermaster General and its First World War and Cold War themed sequels manage to simplify complicated global warfare into an easily manageable strategic game while shifting the focus to supply lines and logistics.

Quartermaster General succeeds in doing this by shifting the focus to unique decks of cards for each of the 6 player nations.



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